
PolygonGBA - Interactive Album Experience
A Game Boy Advance audiovisual release of Polygondwanaland featuring real-time visualizations, advanced audio compression, and hardware-optimized playback systems built with C and ARM assembly.
A collection of projects I've worked on, showcasing various technologies and approaches.
A Game Boy Advance audiovisual release of Polygondwanaland featuring real-time visualizations, advanced audio compression, and hardware-optimized playback systems built with C and ARM assembly.
An incremental clicker game inspired by Powers of Ten, where you evolve from a microscopic organism to cosmic scales using React, TypeScript, and Zustand state management.
An AI-powered board game recommendation app using Google Gemini Vision to identify games from photos and provide personalized suggestions based on player count and playing time.
A real-time multiplayer TicTacToe game with PvP and PvC modes, built using React, Express.js, Socket.IO, and PostgreSQL with strategic AI opponent.